# Microsoft Developer Studio Project File - Name="Scheme" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=Scheme - Win32 Release_TS !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "scheme.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "scheme.mak" CFG="Scheme - Win32 Release_TS" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Scheme - Win32 Release_TS" (based on "Win32 (x86) Static Library") !MESSAGE "Scheme - Win32 Debug_TS" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "Scheme - Win32 Release_TS" # PROP BASE Use_MFC 0 # PROP BASE Output_Dir "Release_TS" # PROP BASE Intermediate_Dir "Release_TS" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Output_Dir "Release_TS" # PROP Intermediate_Dir "Release_TS" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDebug_TS" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "." /D "NDebug_TS" /D ZEND_DEBUG=0 /D _WIN32_WINNT=0x400 /D "_LIB" /D "TSRM_EXPORTS" /D "LIBZEND_EXPORTS" /D "ZTS" /D "ZEND_WIN32" /D "WIN32" /D "_MBCS" /FR /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x40d /d "NDebug_TS" # ADD RSC /l 0x40d /d "NDebug_TS" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "Scheme - Win32 Debug_TS" # PROP BASE Use_MFC 0 # PROP BASE Output_Dir "Debug_TS" # PROP BASE Intermediate_Dir "Debug_TS" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Output_Dir "Debug_TS" # PROP Intermediate_Dir "Debug_TS" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_Debug_TS" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /D "_Debug_TS" /D ZEND_DEBUG=1 /D "_LIB" /D "TSRM_EXPORTS" /D "LIBZEND_EXPORTS" /D "ZTS" /D "ZEND_WIN32" /D "WIN32" /D "_MBCS" /FR /YX /FD /GZ /c # ADD BASE RSC /l 0x40d /d "_Debug_TS" # ADD RSC /l 0x40d /d "_Debug_TS" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ENDIF # Begin Target # Name "Scheme - Win32 Release_TS" # Name "Scheme - Win32 Debug_TS" # Begin Group "Parsers" # PROP Default_Filter "php" # Begin Source File SOURCE="..\ext\gtk+\gdk.defs" !IF "$(CFG)" == "Scheme - Win32 Release_TS" USERDEP__GDK_D="..\ext\gtk+\gdk.overrides" "..\ext\gtk+\gdk.defs" # Begin Custom Build InputDir=..\ext\gtk+ InputPath="..\ext\gtk+\gdk.defs" "$(InputDir)\gen_gdk.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" php.exe -q ..\generator\generator.php -o ext\gtk%%2b\gdk.overrides -p gdk ext\gtk%%2b\gdk.defs >..\ext\gtk+\gen_gdk.c # End Custom Build !ELSEIF "$(CFG)" == "Scheme - Win32 Debug_TS" USERDEP__GDK_D="..\ext\gtk+\gdk.overrides" "..\ext\gtk+\gdk.defs" # Begin Custom Build InputDir=..\ext\gtk+ InputPath="..\ext\gtk+\gdk.defs" "$(InputDir)\gen_gdk.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" php.exe -q ..\generator\generator.php -o ext\gtk%%2b\gdk.overrides -p gdk ext\gtk%%2b\gdk.defs >..\ext\gtk+\gen_gdk.c # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\generator\generator.php !IF "$(CFG)" == "Scheme - Win32 Release_TS" # PROP Ignore_Default_Tool 1 USERDEP__GENER="..\ext\gtk+\gen_gtk.c" "..\ext\gtk+\gen_gdk.c" # Begin Custom Build InputDir=..\generator InputPath=..\generator\generator.php BuildCmds= \ grep -h "^PHP_GTK_EXPORT_CE" ..\ext\gtk+\gen_gtk.c ..\ext\gtk+\gen_gdk.c | sed -e "s/^/extern /" > ..\ext\gtk+\gen_ce_gtk.h \ grep -h "^PHP_GTK_EXPORT_CE" ..\ext\gtk+\gen_gtk.c ..\ext\gtk+\gen_gdk.c | sed -e "s/^/extern /" > ..\ext\gtk+\gen_gtk.h \ grep -h "PHP_GTK_EXPORT_FUNC" ..\ext\gtk+\gen_gtk.c ..\ext\gtk+\gen_gdk.c | sed -e "s/*obj)/&;/" >> ..\ext\gtk+\gen_gtk.h \ "$(InputDir)\gen_ce_gtk.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputDir)\gen_gtk.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "Scheme - Win32 Debug_TS" USERDEP__GENER="..\ext\gtk+\gen_gtk.c" "..\ext\gtk+\gen_gdk.c" # Begin Custom Build InputDir=..\generator InputPath=..\generator\generator.php BuildCmds= \ grep -h "^PHP_GTK_EXPORT_CE" ..\ext\gtk+\gen_gtk.c ..\ext\gtk+\gen_gdk.c | sed -e "s/^/extern /" > ..\ext\gtk+\gen_ce_gtk.h \ grep -h "^PHP_GTK_EXPORT_CE" ..\ext\gtk+\gen_gtk.c ..\ext\gtk+\gen_gdk.c | sed -e "s/^/extern /" > ..\ext\gtk+\gen_gtk.h \ grep -h "PHP_GTK_EXPORT_FUNC" ..\ext\gtk+\gen_gtk.c ..\ext\gtk+\gen_gdk.c | sed -e "s/*obj)/&;/" >> ..\ext\gtk+\gen_gtk.h \ "$(InputDir)\gen_ce_gtk.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputDir)\gen_gtk.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE="..\ext\gtk+\gtk.defs" !IF "$(CFG)" == "Scheme - Win32 Release_TS" USERDEP__GTK_D="..\ext\gtk+\gtk.overrides" "..\ext\gtk+\gtk.defs" # Begin Custom Build InputDir=..\ext\gtk+ InputPath="..\ext\gtk+\gtk.defs" "$(InputDir)\gen_gtk.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" php.exe -q ..\generator\generator.php -o ext\gtk%%2b\gtk.overrides -p gtk ext\gtk%%2b\gtk.defs >..\ext\gtk+\gen_gtk.c # End Custom Build !ELSEIF "$(CFG)" == "Scheme - Win32 Debug_TS" USERDEP__GTK_D="..\ext\gtk+\gtk.overrides" "..\ext\gtk+\gtk.defs" # Begin Custom Build InputDir=..\ext\gtk+ InputPath="..\ext\gtk+\gtk.defs" "$(InputDir)\gen_gtk.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" php.exe -q ..\generator\generator.php -o ext\gtk%%2b\gtk.overrides -p gtk ext\gtk%%2b\gtk.defs >..\ext\gtk+\gen_gtk.c # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ext\libglade\libglade.defs !IF "$(CFG)" == "Scheme - Win32 Release_TS" USERDEP__LIBGL="..\ext\libglade\libglade.overrides" "..\ext\libglade\libglade.defs" # Begin Custom Build InputDir=..\ext\libglade InputPath=..\ext\libglade\libglade.defs "$(InputDir)\gen_libglade.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" php.exe -q ..\generator\generator.php -o ext\libglade\libglade.overrides -p libglade ext\libglade\libglade.defs >..\ext\libglade\gen_libglade.c # End Custom Build !ELSEIF "$(CFG)" == "Scheme - Win32 Debug_TS" USERDEP__LIBGL="..\ext\libglade\libglade.overrides" "..\ext\libglade\libglade.defs" # Begin Custom Build InputDir=..\ext\libglade InputPath=..\ext\libglade\libglade.defs "$(InputDir)\gen_libglade.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" php.exe -q ..\generator\generator.php -o ext\libglade\libglade.overrides -p libglade ext\libglade\libglade.defs >..\ext\libglade\gen_libglade.c # End Custom Build !ENDIF # End Source File # End Group # End Target # End Project